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Old May 29, 2006, 04:15 AM // 04:15   #81
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Quote:
Originally Posted by Summer
8. If you get aggro, don't hide behind us. Look... it's simple, there are
usually lots of places to run if a monster hits you but when you run behind
your monks... well, guess who gets hit!? We can't keep you alive if we are
dead.

7. If we do die, please please please do not rebirth us in the middle of
a battle. You see, if we are lucky enough to run away from the monster
standing on top of us when we are rezzed, we start with about 1/4 of our
health, ZERO energy and an eight second delay of our skills.
These two get me on a personal level and they make me want to rip my hair out. I esspecially despise warriors who think bringing Rebirth when they have 0 points in protection prayers is smart. When I ask you to bring Rez Sig, I don't want to here "don't worry, I have Rebirth (so I can not only take forever to rez you, but I can disable you for another ten seconds afterwards) Rdy? Lets go "

Last edited by Vahn Roi; May 29, 2006 at 04:17 AM // 04:17..
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Old May 29, 2006, 04:27 AM // 04:27   #82
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Lmao. those are 10 good reasons why monks hate PUGs...next make a 10 reasons why PUGs hate wammo's
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Old May 29, 2006, 05:33 AM // 05:33   #83
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Quote:
Originally Posted by Arkantos
Lmao. those are 10 good reasons why monks hate PUGs...next make a 10 reasons why PUGs hate wammo's

No list needed for that-"Leeroy" says it all.

Seriously how DID you make it to the ring of fire and not learn that bypassing the first mob to attack the next is a no-no? Then doing it again after you got rezzed and were asked to stick with the party?

A lousy healer means you don't heal quickly. A lousy wammo means you're all going to die quickly.
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Old May 29, 2006, 07:13 AM // 07:13   #84
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Well, as much as I can agree with the list I also have a problem with it. That being, monks take more heat than any other character. We always have. With that in mind, you'd think that we'd be used to it and stop complaining by now. You very rarely see mesmers complaining that they can't even get in a group. Yet monks still have to complain that people blame everything on them when it isn't their fault.

I have been monking for PUGs my entire monking carrier. Granted, my monk is only 6 months old, but I have put in enough time to know the drill. It is the price we pay for always being able to find a group. If it is too much, make your monk a mule or free up a character space.

My ranger is 9 months old, and I have been forced to hench my way through the game on that character. I happened to get lucky enough to get a group with the last 4 missions of the game, but up till then it was solely henchmen. I only recently made a mesmer, but my ranger has taught me the value of being able to find a group easily. In exchange I have to have a tougher skin than a wammo(haha!!!) when I play my monk. If things like that really get to you, just remind yourself that it will only take you 2 seconds to find another group.

EDIT: I love when people in PUGs try to order me to change my skill bar. I say I'm boonprot and they try to get me to switch to full healing. There was only one mission in all of Factions that I needed to be full healing. Two monks with Heal Party really helps for the Unwaking Waters mission.

Last edited by CorstedPirate; May 29, 2006 at 07:19 AM // 07:19..
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Old May 29, 2006, 07:37 AM // 07:37   #85
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Quote:
Originally Posted by Summer
10. No we don't want to buy your suPAR LEET staff OF HEALing
PoWAR!@# We already have our gear and if we are searching we'll use
auctions or other means. Don't hold up the party trying to show us your uber
gearz!

9. Don't spread out - Look it's not *that* important that you, as the
warrior, run to the NEXT group of monsters to show us how 1337 you are by
killing them all by yourself. You put monsters in between yourself and the
monks, you die. Remember there is no I in Team!!

8. If you get aggro, don't hide behind us. Look... it's simple, there are
usually lots of places to run if a monster hits you but when you run behind
your monks... well, guess who gets hit!? We can't keep you alive if we are
dead.

7. If we do die, please please please do not rebirth us in the middle of
a battle. You see, if we are lucky enough to run away from the monster
standing on top of us when we are rezzed, we start with about 1/4 of our
health, ZERO energy and an eight second delay of our skills.

6. Don't stand in unnecessary spots. We are not all tanks. If your skills
hit from afar, why do you think you need to stand next to the warrior to cast
them?

5. Dont start out with gogogogo - When we are ready we'll tell you.
Impatience makes us hate you from the start. Please don't act like you are
9... Maybe you are, I don't know.

4. Don't expect us to join a group without another monk. Being a monk
is hard work and takes constant attention. Don't be offended because we
won't join your group of 6 warriors and 1 ranger.

3. Don't continously invite us to your group. If we wanted to play with
you we would have joined your group the first time. Inviting us over and over
doesn't make us more eager to help you.

2. If you die don't sit there and shout "Rez me! Rez me!!" We are fully
aware that you are dead, there is a big dark red patch under your name
where your health *used* to be. When the time is right we will rez you.

1. If you die do not blame us!! Look things happen, but do you think
you make us more eager to heal if you complain that we let you die? Don't
count on it, I'll save my energy to heal someone that appreciates their monks.


Summer
10. It happens to all not just monks.

9. Warriors tend to run to the next group because of adrenalin. If you are low on energy you should call it so that the warrior does not go to the next group. If you have two almost fully charged warriors then it is better to move to the next fight if you have high levels of energy.

8. If a caster runs away from a monster then it means that that person knows what he/she is doing. They are not built to take damage and so they are saving energy for you. If you see a monster attacking you then dont tank, unless you think you are Alesia.

7. I agree. Rebirthing a monk in the middle of the fight and getting him right in the middle of the monsters is idiotic to say the least. You will have a dead monk and another character with 0 energy and all the skills disabled. If needed to res then it is going to be with either a signet or a better hard res like ressarection chant or restore life. Although restore life res the person with only 50% health (10 heal), I still like using it with my warrior since the monk has about 75% energy so that he/she can start healing as soon as he/she is ressed.

6. I have also seen too many monks going too very close to the monsters and I dont see any others bitching about it.

5. I have seen a lot of monks use that phrase.....

4. Unless the group has lots of self heals it will probably fail, but you never know.

3. Agreed. Annoying to say the least.

2. Agreed.

1. Sometimes it is the monks fault but shouting is not going to solve it. Selective healing is worse than stupid warriors or tanking casters.
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Old May 29, 2006, 07:55 AM // 07:55   #86
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Quote:
Originally Posted by Stabber
Top 10 reasons why PUGs hate monks.

10. Failure to bring any form of energy management. Mantra of Recall, Offering of Blood, Inspired Hex, Signet of Devotion, Energy Drain, etc. Lots of nice options there. Use them.

9. Idiotic attributes. Do not bring Divine Boon with less than 15 in Divine Favor. Do not bring Shield of Regeneration and Heal Other. No, Mark of Protection is not a great elite for a boon prot.

8. Using Rebirth. Rebirth is quite possibly the last skill that should ever be seen in a primary monk's skill bar. It ranks below Amity. It ranks below freaking Keystone Signet.

7. Bringing pets. The blackout from your cute furry friend's death will kill the rest of your party. Be sensible.

6. Wearing no armor. No, Ascetic's is not suitable for all occasions. Put some pants on.

5. Pretending to be team leader. Sorry, you're a healer or protector. You have no business being the primary target caller. Watch the party window, not the battle. Unless you're the team leader, you have just as much say as anyone in deciding who stays and who gets kicked out. No, you may not demand that the team brings a blood necro to babysit you.

4. Failure to kite. You are not a tank. Run circles around your team if you are being ganged up on by melee mobs. Also see #6

3. Charging money for being in a team. Sorry, we'll take the henchies. At least they have a modicum of decency.

2. Idiotic prioritization. Maybe if you didn't constantly run back to use Healing Touch on the orders necro, we wouldn't all be dead. Here's a hint: keep the warriors alive.

1. Blaming others for team deaths. Sorry, it's your job to keep the team healthy. Tell you what, we'll meet half way. You are at least as culpable as the dead teammate.

(Full disclosure: I play primary monks a lot.)
10. There are quite a few spells/skills that can help you save energy although it may not seem obvious. eg WoH.

9. Most booners have less than 15 divine favor.

8. Rebirth is only used by a monk when not in battle. I would never res anyone as a monk when there is a battle. I should be healing as a monk and not ressing. Rebirth can be useful if you see that we need to retreat and then return to the place to rebirth the dead member while avoiding the monsters before the team is ressurrected.

7. I wouldnt bring a pet as a monk.

6. Every armor has its pros and cons.

5. Agreed the others should be calling although there are times when a monk can call a monster that is kicking his but.

4. Kiting is good. but a monk should not be spending most the time running from monsters. If you see a monster running after your monk you could get it of his/her back.

3. Agreed

2. All party members are important

1. There are times when a monk can do nothing from preventing the death. If the monk calls for low energy and they still go after the next group then it is not the monks fault. Getting attacked by two or more groups creates so much damage to the group that the monk can not heal. The party should learn how to lure monsters.
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Old May 29, 2006, 08:20 AM // 08:20   #87
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9. Don't spread out - Look it's not *that* important that you, as the
warrior, run to the NEXT group of monsters to show us how 1337 you are by
killing them all by yourself. You put monsters in between yourself and the
monks, you die. Remember there is no I in Team!!

If you run away from the group, dont expect me to heal you, ima just let you die, and if you do #2, im going to ignore you.

5. Dont start out with gogogogo - When we are ready we'll tell you.
Impatience makes us hate you from the start. Please don't act like you are
9... Maybe you are, I don't know.

Agreed 100%, I'm sitting there "My energy is 0 out of 40" and the warrior goes "OMFG U TAKE LONG TIME GOGOGO LOL", and then rushes in and does #2, then 1. I hate that, Ill just leave.

2. If you die don't sit there and shout "Rez me! Rez me!!" We are fully
aware that you are dead, there is a big dark red patch under your name
where your health *used* to be. When the time is right we will rez you.

I have had times when my group WALKED AWAY from my corpse and when i pinged the map where my corpse was, they said "DONT TALK TO NPC", then I said "I'm dead!"

1. If you die do not blame us!! Look things happen, but do you think
you make us more eager to heal if you complain that we let you die? Don't
count on it, I'll save my energy to heal someone that appreciates their monks.

I will admit I screwed up IF, the person who died was in my range, and i had suficient energy at the time they died.


Agreed with all of the above under certain circumstances.
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Old May 29, 2006, 08:59 AM // 08:59   #88
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this rant is completely fresh and original


*insert sarcasm right here
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Old May 29, 2006, 09:28 AM // 09:28   #89
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Quote:
Originally Posted by gabrial heart
Hey, check out the article posted on the guru homepage about kiting. "run to your monk and make circles around them if your getting hit" and this is advice in a pvp area! Too funny... Yeah, I'm a tanking monk, bring me ALL the aggro and expect a heal...
i think everyone will be laughing at you, not the article

Last edited by myword; May 30, 2006 at 10:54 AM // 10:54..
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Old May 29, 2006, 10:00 AM // 10:00   #90
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Quote:
Originally Posted by Stabber
Top 10 reasons why PUGs hate monks.

10. Failure to bring any form of energy management. Mantra of Recall, Offering of Blood, Inspired Hex, Signet of Devotion, Energy Drain, etc. Lots of nice options there. Use them.

9. Idiotic attributes. Do not bring Divine Boon with less than 15 in Divine Favor. Do not bring Shield of Regeneration and Heal Other. No, Mark of Protection is not a great elite for a boon prot.

8. Using Rebirth. Rebirth is quite possibly the last skill that should ever be seen in a primary monk's skill bar. It ranks below Amity. It ranks below freaking Keystone Signet.

7. Bringing pets. The blackout from your cute furry friend's death will kill the rest of your party. Be sensible.

6. Wearing no armor. No, Ascetic's is not suitable for all occasions. Put some pants on.

5. Pretending to be team leader. Sorry, you're a healer or protector. You have no business being the primary target caller. Watch the party window, not the battle. Unless you're the team leader, you have just as much say as anyone in deciding who stays and who gets kicked out. No, you may not demand that the team brings a blood necro to babysit you.

4. Failure to kite. You are not a tank. Run circles around your team if you are being ganged up on by melee mobs. Also see #6

3. Charging money for being in a team. Sorry, we'll take the henchies. At least they have a modicum of decency.

2. Idiotic prioritization. Maybe if you didn't constantly run back to use Healing Touch on the orders necro, we wouldn't all be dead. Here's a hint: keep the warriors alive.

1. Blaming others for team deaths. Sorry, it's your job to keep the team healthy. Tell you what, we'll meet half way. You are at least as culpable as the dead teammate.
You need to retitle this "Top 10 reasons why compitent PUGs hate monks"

10. Agreed. I get very angry when I see monks with no energy-managment that require you to wait after every mob. Monks that have no energy-managment and can't manage energy are even worse. No, healing with Heal Other when I'm 30 health below maximum and not even taking damage is not a smart idea.

9. Agreed. Boonprots with MoP, and 0 divine favor ftl(true story).

8. Again, agreed. Resses on a monks bar in my oppinion are plain stupid, even for PvE. Improper use of Rebirth is also hilarious, many times I've seen monks use Rebirth as a mid-combat res. It's like "hey I'm going to stop healing for 6 seconds, and then loose all my energy, wtf team died, other healer is noob!"

7. You mean having a level 5-10 pet in high level areas, and devoting a slot to charm and to confort(to res the pet) is a stupid idea? Agreed.

6. Agreed. However PvE healers counter-argument is they have more energy before they run out due to overhealing and spamming. Same goes with that 1337 Insightful mod on their vanity skin staff that is 11-22 damage +10 energy and req 8 with no other inherent bonuses.

5. I have to disagree here. Monks should not be the primary target caller, but they should also watch the battle. Postitional awareness of allies and foes is key, so is knowing what skills the foes are using. This is what seperates good monks from the monks that stand there and spam the moment any red bar moves slightly downward. As for the babysitting blood necro, agreed on that. For primary target caller, I've had to do this many times while monking, mostly due to the fact that the warrior calling the level 28 jade armor boss when there's a relatively squishy caster(especialy a monk in PvE) around is just stupid. The fact is warriors should be primary target callers for a number of reaosns, but when they're just stance tanking and calling the worst possible targets, someone else needs to step in(and remember, this is a PUG, rarely will someone else do it 1/2 compitently).

4. Agreed. Counter argument though, "running is n00b!" or "omfg hold aggro tank!"

3. Agreed, although if the team offers to pay you for your services, or is advertising they will pay, there's no reason not to take the money.

2. Agreed. However it's not always possible to keep your whammo alive, after all he is going for the secret title of "most mobs aggroed at the same time while so far overextended there's no chance you will get a heal other than mending/breeze/heal hands" so far he's up to 11, with 11 deaths to compliment.

1. Agreed, most of the time. I've had warriors at at hells precipice sprint, aggro 6 sparks, hit frenzy, think "omg need heal" then hit healsig(or gladiator's defense). I've also had some very, very stupid pugs like an elementalsit "armor tank" in FoW he was doing really good till the first mob with mesmers in it, shatter enchantment ftl. It's 100% your fault in PvE unless the teammate did somthing extremely stupid that resulted in his own death.
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Old May 29, 2006, 04:43 PM // 16:43   #91
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Considering almost everyone has a monk AND a warrior ... why do posts like this even get made. That same ego maniac monk is the retarded wamo the next day. If you really only play monk odds are YOU are the noob with a limited number of hours played. There are just as many BAD monks as there are other classes. Why is this? OHHHHHHHHH because those same monks also play a different class. The heal monk that was using empathy and cry of frustration (yes I had one in a pug doing that) probably plays a wamo that spams heal sig and frenzy. Had a monk on Arborstone rush to the door at end and agro everything ... we had to repeat the mission.

A million copies sold means there are atleast a half million unskilled players ... welcome to the bulk of the pugs.
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Old May 29, 2006, 05:03 PM // 17:03   #92
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Quote:
Originally Posted by Dawgboy
A lousy healer means you're all going to die quickly. A lousy wammo means you're all going to die quickly.
Fix'd

Quote:
Originally Posted by cosyfiep
I still say hats off to monks.....if you think about it the monk is about the ONLY prof that everyone always wants in their group, you can do without the necro, ele, and warrior (yep, have gone without warriors and had no problems), but the monk is always wanted (even if its just as a 2ndary---like the trapers UW and such groups).....and it requires some skill to play.
Every class has a rudimentary form of self healing, some better than others. Using this, i think we could come up with a team build that works fine without the Monk. In fact, with the addition of the Ritualist, Monks are semi-obsolete now.
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Old May 29, 2006, 07:33 PM // 19:33   #93
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Quote:
Originally Posted by SasquatchTimeToDie
In fact, with the addition of the Ritualist, Monks are semi-obsolete now.
Huh ? I guess you haven't been to any of the final 5 or so Factions missions areas, where everybody can only stand around because there are no monks to be found. Monks that aren't AFK, that is.

I can't believe you are actually serious that monks are semi-obsolete. Do you even know what obsolete means ? Ritualists do not have the healing capacity that primary monks do. Monks are the most needed class in any semi-difficult mission.
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Old May 29, 2006, 07:40 PM // 19:40   #94
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If you don't like monking for PUGs, then stop monking for PUGs. The henchies are there for you to use like everyone else. If you choose to monk for a PUG, do it and stop complaining. Why do we need to read through another "watch a monk tell the rest of us how to play" thread?
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Old May 29, 2006, 08:03 PM // 20:03   #95
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Quote:
Originally Posted by Infinite Minds
heh, that is a great compilation however the one i think is the best (or worst!) is the one you left out, its a new accourance, only since factions has come out. its the assasin thing. i dont know why they think just becuase they teleport into a HUGE group and die we are supposed to combat a -10 degen or something of the sort. why cant they realize they aren't tanks?

"-10 degen" is a double negative meaning it would be 10 regen. Anyway, 10 degen is only 20 damage per second and honestly, people deserve to whine, some monks are just completely and utterly clueless.

There has always been alternatives to monks, eles with ether prodigy healers, necro soul reaping healers, fast cast healers, hell I've even seen assassin critical strikes healers, ritualists are just another notch. Monks do in fact heal the best especially with a good build (very rare to come by).

Oh, and a bad monk = other monk gonna do a lot more healing (2 monks in every group when you really only need 1 good one for most scenarios).
Bad wammo = ... is there such a thing as a good wammo? Just a big fat waste of space in your group that'll run in first and get hit a few times before the mobs decide to attack something more threatening.

Last edited by TadaceAce; May 29, 2006 at 08:09 PM // 20:09..
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Old May 29, 2006, 08:14 PM // 20:14   #96
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So, why do Monks need to be thanked? The Minion Master doesn't get any. The Tank, who has an equally vital job, isn't getting any. Why you?
I thank everyone. Especially MMs and Warrior Tanks... becasue they make my MOnking much, much easier.

But I love having a Mesmer on the team. I recently thanked an Assassin who was darting in and out of the fray (sometimes switiching to a bow, I saw) and rarely needed healing. After hearing so much trash talk about how bad Assassins were about getting damaged all the time, I took a few seconds and told how I appreciated his/her judgement and skill. They were quite pleased.

Good warriors who can get up there, yet maintain a proper distance from the healer is not easy... especially when there are 10+ mobs coming at us. When the other sides healers aren't getting stuff off... it is probably time to thank the ranger or mesmer for some timely interrupts and lock downs.

I'm not the best monk, but I'm appreciated and I like being appreciated. I groan when a teammate dies... I don't like it... and I apologize for not getting a heal on them faster to prevent it. Even when it is not my fault. Sometimes interrupts, distance... inadvertent attention and the need to kite... can get another teammate killed. My priority is to keep myself alive so I can rez and reform the party for another go.

But that quick "sry" goes a long way to cement the team. They don't get bad, it diffuses the situation and we can get back to kicking some buttocks.

The worst though, is when I die, because I'm watching those little red bars so intently and all of a sudden I find myself surrounded and no where to go. That is the real 'doh' moment.. and I feel stupid when it happens.

but it is a game where the balance of a battle can shift very suddenly... and when you are playing for 40 mins on a mission, it is easy to zone out and make a mistake. In a good team, that is forgiven and adjustements are made and we soldier on.
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Old May 29, 2006, 08:42 PM // 20:42   #97
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Quote:
Originally Posted by CorstedPirate
Well, as much as I can agree with the list I also have a problem with it. That being, monks take more heat than any other character. We always have. With that in mind, you'd think that we'd be used to it and stop complaining by now. You very rarely see mesmers complaining that they can't even get in a group. Yet monks still have to complain that people blame everything on them when it isn't their fault.

I have been monking for PUGs my entire monking carrier. Granted, my monk is only 6 months old, but I have put in enough time to know the drill. It is the price we pay for always being able to find a group. If it is too much, make your monk a mule or free up a character space.

My ranger is 9 months old, and I have been forced to hench my way through the game on that character. I happened to get lucky enough to get a group with the last 4 missions of the game, but up till then it was solely henchmen. I only recently made a mesmer, but my ranger has taught me the value of being able to find a group easily. In exchange I have to have a tougher skin than a wammo(haha!!!) when I play my monk. If things like that really get to you, just remind yourself that it will only take you 2 seconds to find another group.

EDIT: I love when people in PUGs try to order me to change my skill bar. I say I'm boonprot and they try to get me to switch to full healing. There was only one mission in all of Factions that I needed to be full healing. Two monks with Heal Party really helps for the Unwaking Waters mission.
I was playing full protect in all of Factions and was not going to change as I played full heal in Prophecies.I use aegis instead of heal party.
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Old May 29, 2006, 09:24 PM // 21:24   #98
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Quote:
Originally Posted by Storn
I thank everyone. Especially MMs and Warrior Tanks... becasue they make my MOnking much, much easier
Agreed

I get compliments for my monk and I return the compliment when I think someone, any profession, has played well.

I recently thanked a warrior after a mission and I’m sure, by his response, that this was the first complement he had ever had. If I didn’t know better I would say the poor man was close to tears sat at his PC.

I use to hench everything but have now taken to doing more with PUG’s as playing with ‘real players’ in my view enriches the game, (for me anyway).

I take it personally when one of the team dies, no matter how bad they may be. I’m more likely to think ‘right you bugger, you’re not doing that again’.
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Old May 29, 2006, 09:55 PM // 21:55   #99
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The position monks are naturally in as support characters and health managers gives them a unique perspective within a pug.

Monks actually have to pay attention to the location and health of other players, so they will catch everyone's mistakes. (You also see the skills being cast by players getting owned... often amusing.) This can be incredibly frustrating therefore the original list.

The evidence of a monk failing is fairly evident and bad players will blame this failure on a monk. The lack of efficient damage leads to longer battles, less energy and eventual failure. This is almost always overlook by a bad PUG.

You really don't need an optimized player to run a monk, but it requires a bit more awareness and decision making. Rebirth is a good skill at times. Boon prot can be run with 13 DF (often happens in pvp f you are rune swapping). Amazingly you can skill monk efficiently with a pet (it is one skill slot and 0 attirbutes). If people scrutinized any build as much as they scrutinized monks, PuGs would be much more efficient.

Monks aren't angry without cause, but any one good monk should be able to take a group through all but the toughest missions. I see no problem with such a monk charging for his services; runners do it regularly.
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Old May 29, 2006, 10:14 PM // 22:14   #100
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Originally Posted by Thom
you can skill monk efficiently with a pet (it is one skill slot and 0 attirbutes).
Have you tried monking with a pet ? Has your pet ever died during battle ? And who do you help in the seconds after your pet dies ?

Monk + pet = moron.
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